Game:
Habit Tracker/Idle Game
This project was done over the course of 6 months. It is a prototype to see if this type of application would be beneficial to forming habits. It was created in Unity. It is an idle game that adopts habit tracker features. This is meant to give users more incentive to pursue their habit forming goals. I created this program under the supervision of Dr. Cody Phillips. I was the sole developer on this project. I learned how to work with 3D models, using PlayerPrefs in Unity, how coroutines work in C#, particle generation, and more, which can be found in the report below. If you would like to use the assets I created for the game please see the link below (Message me if you do. I'd love to see the application!). A more detailed report is below if you would like to know the details of the development process.
Assets Game Report